Friday, October 19, 2012

Exchange Definitions

1. to give up (something) for something else; part with for some equivalent; change for another
2. to replace (returned merchandise) with an equivalent or something else
3. to give and receive reciprocally; interchange
4. to part with in return for some equivalent; transfer for a recompense; barter
5. Chess . to capture (an enemy piece) in return for a capture by the opponent generally of pieces of equal value

Writer's Toolbox Reflection

I thought that this reading was very informative and helpful. I’ve tried some of the maps and writings that it talks about, and I’ve found that, for me, the word list works best. It seems to pull the most ideas out of me, and then I can categorize those ideas and see what I can find in them. I thought that the other maps were helpful as well. They all let you get every idea you have down on paper in a fast and easy way. I will definitely take the things I learned from this reading and use it throughout my design career.

Objectified Reflection

I thought this movie was really interesting. It was amazing to see the process of how things go from the drawing board to the store as well as how many things in our world are designed. Almost everything has been touched by design in some way. One object that they talked about in the movie was a toohtpick. I had never thought of a toothpick as being designed. It’s just a sliver of wood, but it was amazing how many aspects of it are designed; they can have different grooves designed into them or a piece at the top the breaks off so you can have something to sets your toothpick on instead of placing it right on the table. I think the toothpicks are what  really made me understand the movie when it said that design touches everything, because a toothpick is something so insignificant, you never think about it. If design can touch a toothpick, than it must be able to touch everything else.

Monday, October 8, 2012

Final Prototype Concept Statement





We found the design of the fly swatter to be uncomfortable and unattractive. The main problems that we wanted to solve were the insubstantial handle, the pliable shaft, the shape of the head, and a way  to dispose of the fly. We changed the handle to a solid rubber piece and we changed the shaft so that it wasn’t as easily bent. We also modified the shape of the head, making it a more interesting and less predictable shape. Lastly, we added a frame that flips up to curve the fly swatter into a scoop for picking up and disposing of flies.

Final Prototype Interviews

1. What do you like about the new prototype?
2. Is it an improvement from the original?
3. Is it understandable?
4. Do you like the scooper?
5. How much would you pay for the new fly swatter?
6. Would you change anything?

Stephanie (18 years old)
1. It's cool. If I saw it in a store, it would catch my eye.
2. Yes. It has a good grip.
3. The scooper isn't very understandable.
4. Yes
5. No more than $3-$4
6. No

Andrea (40 years old)
1. It's stylish. It has a good grip.
2. Yes
3. Somewhat
4. Yes
5. $3
6. No

Kelvin (40 years old)
1. It has a good grip.
2. Yes
3. Kinda
4. Yes
5. $3-$4
6. It should be a different color so you can't see the fly guts.

Seth (15 years old)
1. It's light weight, and it's a good color.
2. Yes, a big improvement.
3. There should be instructions for the scooper.
4. Yes
5. $3-$4
6. It needs slits or air holes so it's faster. 

Wednesday, October 3, 2012

Understanding Comics Chaper 2 Reflection

This chapter opened my eyes to what I see when I look at drawings and comics. It is completely true that when you look at things like comics you want to identify yourself with it and feel like a part of it. I thought it was really interesting when the author broke down the picture of the face until all it was was a circle with two dots and a line in it, and you could still make it out as a face, in fact you couldn't not see it as a face. The same thing occurred when he drew the shapes on page 32 and put dots in them. I instantly could not see them as anything other than faces. It's crazy how our mind is able to do that, how it can take something so unrealistic and make it seem real. I also like on page 35 and 36 how the author showed how we see other people when we are talking to them and how we think we look in our minds. It was really true. You never can get a good detailed image of yourself when your thinking of it, but when your looking at someone, you can see every little detail of their face. I think this is why we can identify with such unrealistic shapes as faces, because there are times when the only way we can see ourselves in our mind is like that.

Understanding Comics Chapter 5 Reflection

This chapter was really interesting. I never really thought about how the use of different lines can change the way we feel or see things. Take for instance page 126, all of the pictures on the page give you a different emotion and tell you a different story, and that's primarily because of the variations of lines used in all of them. If they were all the same kind of line, you wouldn't know what emotion was trying to be portrayed and the image and the message would be confused. I also liked on page 134 all of the different ways to show words in comics. Even without the words and just seeing the different lines, you could somewhat match up what's suppose to be happening. Such as the "bring!" illustration. I would know that something is moving or shaking by looking at the lines without ever having the words there. I think that's pretty neat that you can understand images just from personal experience. It makes you feel one with the artist, because they must've experienced the same thing that you did.